In my sideboard, I have 2 more copies of Assassin’s Trophy, for match-ups where I feel more removal is necessary. Can't wait to bring it out to some local tournaments. after a few more games im finding my self using cryptic as a sudo board wipe meaning i can have free turns to swing in the the mystics but yeah simic need a better boardwipe. I mean, Eternal Command has had success before. The card does everything you need to claw back. 5 Fun Partner Combinations in Commander Legends, 5 New Historic Decks with Kaladesh Remastered, Treasure Hunter: 10 Underplayed Commander Cards Under $5, Commander Legends Upgrade Guide: Reap the Tides, Commander Legends Upgrade Guide: Arm for Battle, The Secret to a Satisfying Commander Deck. Intending to make changes to this at some point :). Fabled Passage. coco, as good a card advantage as it is it doesn't hit the mystics and those are the important turn three tempo play, Evacuation yes it looks odd but paired with wilderness you can play it turn 5 on a stalled board then stick a mystic back to hand to play again while leaving the board clear for lumbering falls, instant speed/ cheap looting so i can run 4 wilderness reclamations, better board wipes/removal (vapur snag just won't cut it, im tempted to try sulti for damnations and tasigur and creeping tarpit but have yet to try it, i ideally what to try and keep this simic for now but will probably go to black later),, ftzzmtg has a few VODS playing a deck similar to this on YouTube, There's also a very helpful thread about it here, The goal is to leverage the strength of azcanta with wilderness reclamation. Articles and comments are user-submitted and do not represent official endorsements of this site. The good news for Sultai Reclamation is that it has plenty of ways to check Gruul’s creatures. after seeing how good [[Wilderness Reclamation]] is in standard i've attempted to create a simic control deck centered around it in modern. While we’re at it your creature package seems to suggest you want to turn men sideways. , mainly in the following archetypes: Wilderness Reclamation has been played in more than 20 decks in the last year. The deck functions so much better when one of these is in play that I firmly believe those playing less than 4 copies are doing their win-rate a disservice. Borgen. Because you have access to so much more mana than any given opponent, this card usually just gives them more cards to get stuck in their hand. Additionally, being able to play Cryptic Command and invalidate many of their attacks and spells is hugely beneficial with a symmetrical draw engine like Mikokoro. Do you have a main deck in mind? 1.0 in 73% of decks After the reign Wilderness Reclamation had in Standard, Modern decks are starting to utilize it as a way to go even bigger than opposing midrange decks. Untapping with a Reclamation in play lets you advance your game plan while having counter magic on your opponent’s turn, which provides an enormous boost in efficiency. The early game plan of the deck is draw-go for 4-5 lands into reclamation, so you cant skip draw steps and must took additional landdrops as much as possible and spiral is perfect card for this. It hoses all the least fair decks sure but humans, spirits 8 whack and stompy will run through you. And I think it folds pretty hard to wide going opponents. Check back soon! Discord Server | It is currently being played in Check out this deck guide by Reid Duke on how to effectively play this deck . Urza decks without Moxen can have some clunky draws, and Sultai Reclamation can get under them with cheap interaction such as Remand and Fatal Push. In that time they develop a board state you have a hard time of dealing with. This allows you to beat infinite life from your opponent and helps you draw your entire deck so Nexus is the only card left and you take all the rest of the turns.